A modular procedural generation framework for Unity. Configure spawners, obstacle pools, wave composers and difficulty curves entirely through ScriptableObjects — no code changes needed for new content. Built for allocation-free hot paths and designed to scale from mobile to AAA.
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Procedural Generator
v0.6.1Spawners, obstacle pools, wave composers and difficulty scaling — fully data-driven.
C#Unity 2020.3+UPMProcedural
Features
- ✓Data-driven spawners and wave composers via ScriptableObjects
- ✓Object pooling with zero GC allocations on hot paths
- ✓Configurable difficulty curves with runtime preview
- ✓Full source code included — no black-box DLLs