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Procedural Generator

v0.6.1

Spawners, obstacle pools, wave composers and difficulty scaling — fully data-driven.

C#Unity 2020.3+UPMProcedural

A modular procedural generation framework for Unity. Configure spawners, obstacle pools, wave composers and difficulty curves entirely through ScriptableObjects — no code changes needed for new content. Built for allocation-free hot paths and designed to scale from mobile to AAA.

Features

  • Data-driven spawners and wave composers via ScriptableObjects
  • Object pooling with zero GC allocations on hot paths
  • Configurable difficulty curves with runtime preview
  • Full source code included — no black-box DLLs