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Procedural Generator

About Procedural Generator

Spawners, obstacle pools, wave composers and difficulty scaling — fully data-driven.

Requirements

  • C#
  • Unity 2020.3+
  • UPM
  • Procedural

Features

  • Data-driven spawners and wave composers via ScriptableObjects
  • Object pooling with zero GC allocations on hot paths
  • Configurable difficulty curves with runtime preview
  • Full source code included — no black-box DLLs

Need help?

Check the FAQ or contact support.