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Procedural Generator
About Procedural Generator
Spawners, obstacle pools, wave composers and difficulty scaling — fully data-driven.
Requirements
- C#
- Unity 2020.3+
- UPM
- Procedural
Features
- Data-driven spawners and wave composers via ScriptableObjects
- Object pooling with zero GC allocations on hot paths
- Configurable difficulty curves with runtime preview
- Full source code included — no black-box DLLs
Need help?
Check the FAQ or contact support.